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| Stone Troll Warrior Brg 8 (+1) Stamina +6 Nim 5 (0) Swiftness +0 Per 5 (0) Willpower +1 Str 14 (+4) Wisdom +0 Vit 14 (+4) Wit 5 (0) Skills: Armed Combat +7, Intimidate: Fear (+5), Language: Westron (+2), Language: Black Speech (+1), Survival (+3), Hide (+1), Craft: Cooking (+3), Unarmed Combat +1 Edges: Hardy, Night-eyed (2) Flaws: None Health: 12-18 (depending on power of characters) Courage: 0 Advancements: 0 Armed Combat: +7 (+5 against Med. characters, +3 against Small) Great Axe: 3d6 Armor: 4 Defense: 10 Order Abilities: Battle hardened Special Abilities: Hide In Stone – A stone troll’s grey hide blends in very well in rocky and mountainous surfaces. Stone trolls get a +5 bonus for hiding in any such surface. Bind Door – Stone trolls can also place special barriers on the doors to their troll-holes to prevent others from entering either while they sleep within or while they are out on the hunt. The TN for forcing the door is increased by 5, and Opening-spells have a +3 to the Willpower roll required for the spell. Tough Skin – Trolls possess very tough skin which provides an armor rating of 3, in addition to any armor they wear. Hurt by Sunlight – Exposure to sunlight permanently petrifies a troll. Description: Stone trolls are one of the more intelligent and mannish strains of trolls. Stone trolls, unlike other breeds, commonly wear clothes and speak Westron, although they aren’t especially good at either. Stone troll warriors fight without fear, commonly using large weapons that would take a normal man two hands to wield in one of their gigantic paws. “Charging toward you is twelve feet of bristling brown fur and chinked grey skin. The giant holds an equally large axe in his huge, yellow-nailed left hand. Hide-armour is wrapped around the bulging, rocky shoulders. A roar breaks through the otherwise quiet evening, emerging from his lips, ringed with many jutting tusk-like teeth.” Stone Troll Rogue Brg 7 (0) Stamina +5 Nim 5 (0) Swiftness +0 Per 7 (0) Willpower +2 Str 12 (+3) Wisdom +0 Vit 11 (+2) Wit 5 (0) Skills: Armed Combat (+6), Language: Westron (+2), Language: Black Speech (+1), Hide (+3), Stealth (+1), Track: Smell (+2), Observe (+2) Edges: Night-sight (2) Flaws: None Health: 12-18 (depending on power of characters) Courage: 0 Advancements: 0 Armed Combat: +6 (+4 against Med. characters, +2 against Small) Long sword: 2d6+5 Armor: 3 Defense: 10 Order Abilities: Sanctuary (troll hole) Special Abilities: Hide In Stone – A stone troll’s grey hide blends in very well in rocky and mountainous surfaces. Stone trolls get a +5 bonus for hiding in any such surface. Bind Door – Stone trolls can also place special barriers on the doors to their troll-holes to prevent others from entering either while they sleep within or while they are out on the hunt. The TN for forcing the door is increased by 5, and Opening-spells have a +3 to the Weariness TN. Tough Skin – Trolls possess very tough skin which provides an armor rating of 3, in addition to any armor they wear. Hurt by Sunlight – Exposure to sunlight permanently petrifies a troll. Description: Stone trolls are one of the more intelligent and mannish strains of trolls. Stone trolls, unlike other breeds, commonly wear clothes and speak Westron, although they aren’t especially good at either. Stone troll rogues usually hide in wood-land or mountainous regions and hijack travelers for the goods on their backs and the meat on their bones. “Springing from the shadows an extremely large, but somewhat wiry figure drops to a crouch. One eye is mauled beyond repair, and sharp teeth jut from the greasy, dark lips. The other red-eye glares at you from the shadows of the stained, torn cloak. The nine-foot tall figure edges closer to you, a long sword (appearing as a mere knife to the troll) clenched in one hand.” Hill Troll Barbarian Brg 8 (+1) Stamina +6 Nim 5 (0) Swiftness +0 Per 6 (0) Willpower +0 Str 12 (+3) Wisdom +0 Vit 14 (+4) Wit 3 (-1) Skills: Armed Combat (+6), Language: Black Speech (+2), Track: Smell (+3), Survival (+5) Edges: Night-sight (2) Flaws: None Health: 12-18 (depending on power of characters) Courage: 0 Advancements: 0 Armed Combat: +6 (+4 against Med. characters, +2 against Small) Club: 2d6+4 Armor: 3 Defense: 10 Order Abilities: Hard March Special Abilities: Stink – Put frankly, hill trolls smell horribly, so much so that when they release their odor (1 action point), anyone attacking them suffers a –1 to their to-hit roll. Also, it makes it almost impossible for a hill troll to sneak up on a party. Hunt – Hill trolls have wild hunting rituals where they fly into a frenzy and rely on their natural senses to guide them toward their prey. Huge hill troll hunting parties are something to be greatly feared, for they track with morbid, tireless precision. When hill trolls use this hunting ritual, they get a +8 to their Tracking roll for one night, but cannot focus their minds on any other task and are completely absorbed in the hunt for their target. Tough Skin – Trolls possess very tough skin which provides an armor rating of 3, in addition to any armor they wear. Hurt by Sunlight – Exposure to sunlight permanently petrifies a troll. Description: Hill trolls are a very barbaric breed that dwells in wild places dominated by the Shadow. Although they by and large shun clothing and weapons, they at times don bone or hide armor and commonly wield large clubs. Some of the larger hill trolls wield tree trunks as weapons, as well. Typically, hill trolls like all kinds of flesh, and aren’t above eating their own kind or the dead. One of their favorite haunts are fresh barrows where they hide from the sun and dine on the dead, as well as steal any pretty trinkets they find buried there. “The creature rises ponderously to its feet, stretching to its full 12 foot height. It shakes its moss-green head, becoming angrier until it finally lets free a ferocious howl. Stooping its broad, muscular body, it lifts a nearby limb as a weapon and starts to run forward, its fleshy, root-like feet tearing the ground beneath them.” Mountain Troll Warrior Brg 10 (+2) Stamina +6 Nim 5 (0) Swiftness +0 Per 4 (0) Willpower +0 Str 15 (+5) Wisdom +0 Vit 13 (+4) Wit 3 (-1) Skills: Unarmed Combat +7, Language: Black Speech +1, Survival: Mountains +4, Climb +4, Intimidate: Fear +5, Ranged Combat: Thrown +5 Edges: Night-sight (2), Hearty Flaws: None Health: 12-18 (depending on power of characters) Courage: 0 Advancements: 0 Unarmed Combat: +7 (+5 against Med. characters, +3 against Small) Ranged Combat: +5 (+3 against Med. characters, +1 against Small) Smash: 3d6 Trample: 3d6+5 Thrown Rock: 3d6+1 Armor: 4 Defense: 10 Order Abilities: Battle-hardened Special Abilities: Hurl Boulders – Mountain trolls are very good at ripping chunks of earth out of the ground and hurling them at their opponents. If mountain trolls are on the bare ground, they can spend 2 allowance points to tear a boulder from the Earth. Rend Earth – Mountain trolls can also hammer the ground causing rock slides or cave-ins. Make strength test against a TN of 15 to see if the troll can cause a tremor. The environment and degree of success determines the degree of resulting rock slide, and is left up to the GM. Tough Skin – Trolls possess very tough skin which provides an armor rating of 4, in addition to any armor they wear. Hurt by Sunlight – Exposure to sunlight permanently petrifies a troll. Description: Mountain trolls are a very solitary breed, killing anything that comes into their territory, save perhaps potential mates. Mountain trolls are more savage than other trolls, dwelling in remote regions. When others enter the troll’s domain, it will usually try to kill the intruders as quickly as possibly, often sneaking to their campsite at night and pummeling them with stones. The only weapon that mountain trolls regularly use are the skeletons of other trolls, due to their very hard and heavy nature. Mountain trolls often make good siege engines for the enemy. “A thunderous scream echoes through the valley, causing the very stones to tremble. Hurtling from above like a thunderbolt, a towering black figure smashes into the road a little ahead. The troll is hunched over, slightly, but the top of his back scrapes fourteen feet. Jutting goat horns curl around his skeletal face, which is split into a monstrous scream. The huge black clawed hands dig into the ground and rip out a large chunk of stone and raises it above his head, ready to hurl.” Cave Troll Warrior Brg 8 (+1) Stamina +4 Nim 7 (0) Swiftness +0 Per 5 (0) Willpower +0 Str 13 (+3) Wisdom +0 Vit 14 (+4) Wit 5 (0) Skills: Armed Combat: +6, Unarmed Combat: +6, Search +4, Language: Black Speech +2, Climb +2, Hide +2, Observe +3 Edges: Night-sight (2), Hearty Flaws: None Health: 12-18 (depending on power of characters) Courage: 0 Advancements: 0 Armed Combat: +6 (+4 against Med. characters, +2 against Small) Unarmed Combat: +6 (+4against Med. characters, +2 against Small) Giant Club/Hammer: 3d6 Smash: 2d6 Toss (characters): roll Str bonus + 2d6 x 2 feet and apply falling damage Armor: 3 Defense: 10 Order Ability: Favored Weapon Special Abilities: Tunnel – Cave trolls are very skilled at digging and boring through earth and dirt. Every ten minutes of digging, cave trolls are able to hallow out a five-foot deep hole large enough for them (and therefore several orcs or humans) to walk through. Given an entire night of digging, cave trolls can quickly create a network of tunnels for the Enemy. Hide Door – Cave trolls are also able to conceal doors in their network of caves. Make a Hide check with a DN of 10, and the door automatically becomes hidden with a TN of 15. Tough Skin – Trolls possess very tough skin which provides an armor rating of 3, in addition to any armor they wear. Hurt by Sunlight – Exposure to sunlight permanently petrifies a troll. Description: Cave trolls are a deep dwelling breed, making their homes in abandoned Dwarven mines or forgotten ruins. Like mountain trolls, they are very base creatures, relying totally on savage instinct. Cave trolls, however, don’t mind working in groups, and are often found in orc parties or under the thrall of sorcerers to supply brute force. “Barreling through the orkish ranks, the rolling mass of green scales pulls itself up to its full fifteen foot height. It’s hands as large as hobbit-doors, the creature lunges at you, grabbing hand fulls of earth in its fists as it comes, bits of spit flying from its lips. Huge, toeless feet dig into the ground as the troll rears up and lets out a mighty bellow that shake the roots of the cavern itself.” Snow Troll Warrior Brg 9 (+1) Stamina +4 Nim 7 (0) Swiftness +0 Per 5 (0) Willpower +0 Str 14 (+4) Wisdom +0 Vit 14 (+4) Wit 5 (0) Skills: Unarmed Combat: +7, Search +4, Language: Black Speech +1, Climb +4, Hide +6, Stealth +4, Survival: Mountains +4 Edges: Night-sight (2), Hearty Flaws: None Health: 12-18 (depending on power of characters) Courage: 0 Advancements: 0 Unarmed Combat: +7 (+5 against Med. characters, +3 against Small) Smash: 2d6 Armor: 2 Defense: 10 Order Ability: Battle-hardened Special Abilities: Snow Blend – Snow trolls are very suited for their environment. While moving in a snowy or icy surrounding, they get a +3 to their Stealth and Hide rolls. Howl – Echoing through the winter valleys, the snow troll’s icy howl plunges stout hearts into fear. If a snow troll howls, a character must make a Will power test against a TN of 10, or suffer a –1 to all actions until he makes it to a ‘safe’ location. This penalty may be negated by expenditure of a Courage point. Tough Skin – Trolls possess very tough skin which provides an armor rating of 2, in addition to any armor they wear. Hurt by Sunlight – Exposure to sunlight permanently petrifies a troll. Description: Snow trolls roam arctic wastes and the fell, remote mountains of Middle Earth. Rarely seen, they have all but faded into history. However the Snowmen of Lossoth often hear their cries echoing through the night and do battle with ferocious snow trolls. Snow trolls reside in glacial caverns and are nearly invisible when they stalk abroad. Snow trolls prefer to hunt in groups, often family units. They often set upon travelers who have the misfortune for straying across their path. “Creeping silently in the storm, you catch a glimpse of the snow troll from the corner of your eye. Wiry and covered in white, stringy fur, the beast launches himself from his icy heights to the path in front of you. Rearing back, he lets free another eerie cry before he runs on all fours towards you, performing a leaping attack through the air like a thunderbolt through the blizzard. The snow trolls are upon you.” <Back to Top <Back to Eye of Sauron <Back to Main |