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LOTR Errata - Doug Burke Errata: Page 39: Grór's Wits is listed as 7, it should be 4. Page 39: Grór should have Stout as a Racial Ability. Page 41: Broca Took should have Small Folk as a Racial Ability. Page 72: Table 3.1 lists +1 Savvy as an effect of old age. This should be Wisdom. Page 73: In Table 3.2, the Wild Man ‘Youth’ age category should read ‘9-14’ not ‘10-14’. Chapter Five, page headers: should read "Ringing Anvils and Rhymes of Lore". Page 81: Losson Tribesman should have access to Travel-Sense instead of Sense of Direction. Page 81: Add Hardy to the Edge list of the Mountain Folk package. Page 87: Vala Virtue should refer to Page 163. Page 119: Games and Survival are not Skill Groups. Page 147: The Effect section of the Hardy trait (p.147), should read “Reduce all injury penalties you suffer by 2. For example, when Incapacitated, you perform tests at a –5 test result penalty instead of the usual –7.” Page 163: Under "The Power of Words", just above the minor heading "heightened courage" the paragraph should read as follows: “Narrators can use any appropriate effect from the following list to simulate the power of words. They can also make up others that seem fitting to them: Heightened Courage: When a character invokes the name of Elbereth or another Vala and spends a point of Courage on a task, he receives a +4 bonus instead of the usual +3.” Page 163: Under “Inspiration”, the sentence should read "…for Inspire or Willpower tests to resist Intimidate (Fear) and like effects." Page 172: The Duration listing for Animal Messenger, as well as the Range and Duration listings for Beast Summoning should be followed by a double asterisk (**). Page 172-173: Remove any leading asterisks in Table 7.1. Page 176: Blinding Flash has a 10-foot radius area. Page 177, first column, first paragraph, first sentence: Is printed in black ink on a black background. This text should read "...words of kindly advice from one offering wise counsel or inspirational speeches..." Page 186: In the Shadow of Fear spell description, the text should read, "This dreadful spell extends a caster's ability to control others with terror." Page 206: Under ‘Weapon Size’, it says: "Men and Noldorin Elves can use Medium Troll-weapons if they have a Strength of 14 or greater". This should be lowered to 12 (which means the penalty for using such a large weapon cancels out their Attribute Modifier). Page 214, under "Pace" and on Table 9.1: Jog and Run should each cost 2 actions. Page 223: The last sentence under “Repeated Attempts” should read "Thus, the first re-try is at -2 to the roll, the second at -4 to the roll, and so forth." Page 226: Table 9.14 is incorrect on three things: • ‘Armed Attack, two-weapon’ should read ‘Armed Attack, two-handed’ • ‘Armed Attack, power’ takes up 2 actions, not 1 • ‘Armed Attack, two-handed’ takes up 2 actions, not 1 Page 232, Table 9.18: Chainmail, mithril should absorb 15 or 17 damage. Page 232, Table 9.18: remove the weight listings for shields. Page 233: The first header in Table 9.19 should refer to the Attacker’s Test Result. Page 235, Table 9.22: Canter and Run should cost 2 actions. Page 246: In the sample poisons, all potency and treatment modifiers should be positive modifiers to the TN, not negative modifiers to the Test (as they currently are). Page 252: The last line of the first column should read “-1 per -1 test result penalty”. Page 252: The third line under Size of Group should read “101-1,000”. Page 273-274: The missing paragraph should read as follows: “Dol Guldur and Mirkwood: Even after the White Council drives the Necromancer from Dol Guldur in TA 2941, Mirkwood remains a dark and dangerous place, particularly in the south. Any player characters venturing beneath its boughs are sure to find adventure.” Page 279: Change “Episode” to “Chapter”. Page 287: The missing line at the very bottom of the page should read: "During his early years in Middle-Earth, he traveled extensive-" Page 291: The Uruk should also have Vitality as a Favoured Attribute. Page 291: Several skills are missing Specialties. These skills (with Specialties) are: Conceal (Hide Weapon), Inquire (Interrogate), Persuade (Fast Talk), Stealth (Shadow), Survival (specific environment) Page 298: There is a typo on the character sheet. It should say Swiftness, not Nimbleness modifier as regards Initiative. Initiative is the same as a Swiftness test. >Responding to: Possible errata in the errata list? ... Doug Burke ... 10.30-08:28 >Is there still something wrong about Table 9.1, p.214? If Run and Jog cost 2 > actions, shouldn't the effective movement be doubled (Jog 24 yds, Run 36 yds)? > (like it's done for horses) Based on the math, yes, they should. Thought I'd included that one. Sorry. >And what about missing order skills like Perform for the Loremaster and the >Minstrel, and Ranged Combat again for the Minstrel? That's in the CRF. >And could you please make it clear whether it's allowed during advancing a >character to raise the total number of flaws above four or not. And what is the >idea behind this? A character won't get stiff-necked from adventuring if you haven't >been stubborn before. New Flaws can be gained during play at the discretion of the Narrator and with the agreement of the Player. After all, you *can* develop a stubborn streak and not the Stiff-Necked Flaw... Doug Burke Net Rep <Back to Top <Back to Resources <Back to Main |