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Character Generation House Rules by Manveru

Attribute Generation: (p.46)
Random Method:
Roll 2D6 8 times (instead of 9), drop the lowest 2 rolls (instead of 3).

Pick Method:
Assign the following scores to a character's Attributes:
10, 9, 7, 6, 5, 4

Then distribute 6 points among a character's assigned Attribute scores, instead of 8.

Khazad: as defined in the Core Rules.

Hobbits: as defined in the Core Rules except:

Health Levels
Keep all five Health levels, but multiply a Hobbit's Health points by 4/5, as per Brodo Fraggins' House Rule

Modified Hobbit Racial Ability:
Tough As Old Tree Roots:
In addition to the a +2 Resistance bonus for Willpower reaction tests against Corruption, Hobbits can spend a Courage point to roll three dice, and drop the lowest, for any Stamina test to recover Health or to resist poison, pain, and other trials.

Elves and Men:  I don't think that the Attribute modifiers in the Core Rules reflect these races as they were written by Tolkien.  For the Elven races, I've improved or added some modifiers but kept them static, in order to represent the stronger ties they have to the world (Arda) and the more powerful 'raiment of form' (Hroa = Quenya for "body; flesh; matter") that is one of the gifts of their race.  For Men, I've added one bonus in almost all cases and made their Attribute modifiers mostly player assignable, in order to reflect the adaptability of Men, which is one of the gifts of their race.  And besides, imho, giving the Dunedain nothing but a +1 to Bearing and Wits is, um, misguided. ;-)

Elves (Quendi):

Additional Racial Ability:
All Elves have the Night-Eyed Edge in addition to the Racial Abilities listed in the Core Rules, but I've modified this Edge to only work in at least starlit environs, making it essentially a low-light vision ability.

Noldor:
+3 Bearing
+2 Perception
+2 Vitality
+2 Wits
+1 Nimbleness

Sindar:
+2 Bearing
+2 Nimbleness
+2 Perception
+2 Vitality

Silvan (Nandor, the Wood Elves of Northwestern Middle Earth):
+2 Nimbleness
+2 Perception
+1 Bearing
+1 Vitality

Avari (Silvan Elves of the East, listed for completeness only, as these Elves are rarely found in Northwestern Middle Earth, if at all; also considered the "base" Attribute modifiers for Elves):

+2 Perception
+1 Bearing
+1 Nimbleness
+1 Vitality

Men:

Most lineages of Men have multiple assignable Attribute Modifiers.  These modifiers may be stacked with each other, provided that the total bonus modifier for any Attribute is no greater than +2.

Dunedain:
+1 Bearing or Vitality (choose one)
+1 any one Attribute
+1 any one Attribute

Black Numenoreans:
+1 Bearing or Vitality (choose one)
+1 any one Attribute
+1 any one Attribute
-1 any one Attribute (may be used to cancel a +1 bonus instead, if desired)

Middle Men:
+1 any one Attribute except Bearing
+1 any one Attribute

Wild Men:
+1 Perception, Strength or Vitality (choose one)
+1 any one Attribute

Men of Darkness:
+1 Nimbleness or Strength (choose one)
+1 any one Attribute
-1 any one Attribute (may be used to cancel a +1 bonus instead, if desired)

Common Men:
+1 any one Attribute


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