|
Character
Generation House Rules by
Manveru
Attribute Generation: (p.46)
Random Method:
Roll 2D6 8 times (instead of 9), drop the lowest 2 rolls (instead of
3).
Pick Method:
Assign the following scores to a character's Attributes:
10, 9, 7, 6, 5, 4
Then distribute 6 points among a character's assigned Attribute
scores, instead of 8.
Khazad: as defined in the Core Rules.
Hobbits: as defined in the Core Rules except:
Health Levels
Keep all five Health levels, but multiply a Hobbit's Health points by
4/5, as per Brodo Fraggins' House
Rule
Modified Hobbit Racial Ability:
Tough As Old Tree Roots:
In addition to the a +2 Resistance bonus for Willpower reaction tests
against Corruption, Hobbits can spend a Courage point to roll three
dice, and drop the lowest, for any Stamina test to recover Health or
to resist poison, pain, and other trials.
Elves and Men: I don't think that the Attribute modifiers
in the Core Rules reflect these races as they were written by
Tolkien. For the Elven races, I've improved or added some
modifiers but kept them static, in order to represent the stronger
ties they have to the world (Arda) and the more powerful 'raiment of
form' (Hroa = Quenya for "body; flesh; matter") that is one
of the gifts of their race. For Men, I've added one bonus in
almost all cases and made their Attribute modifiers mostly player
assignable, in order to reflect the adaptability of Men, which is one
of the gifts of their race. And besides, imho, giving the
Dunedain nothing but a +1 to Bearing and Wits is, um, misguided. ;-)
Elves (Quendi):
Additional Racial Ability:
All Elves have the Night-Eyed Edge in addition to the Racial Abilities
listed in the Core Rules, but I've modified
this Edge to only work in at least starlit environs, making it
essentially a low-light vision ability.
Noldor:
+3 Bearing
+2 Perception
+2 Vitality
+2 Wits
+1 Nimbleness
Sindar:
+2 Bearing
+2 Nimbleness
+2 Perception
+2 Vitality
Silvan (Nandor, the Wood Elves of Northwestern Middle Earth):
+2 Nimbleness
+2 Perception
+1 Bearing
+1 Vitality
Avari (Silvan Elves of the East, listed for completeness only, as
these Elves are rarely found in Northwestern Middle Earth, if at all;
also considered the "base" Attribute modifiers for Elves):
+2 Perception
+1 Bearing
+1 Nimbleness
+1 Vitality
Men:
Most lineages of Men have multiple assignable Attribute
Modifiers. These modifiers may be stacked with each other,
provided that the total bonus modifier for any Attribute is no greater
than +2.
Dunedain:
+1 Bearing or Vitality (choose one)
+1 any one Attribute
+1 any one Attribute
Black Numenoreans:
+1 Bearing or Vitality (choose one)
+1 any one Attribute
+1 any one Attribute
-1 any one Attribute (may be used to cancel a +1 bonus instead, if
desired)
Middle Men:
+1 any one Attribute except Bearing
+1 any one Attribute
Wild Men:
+1 Perception, Strength or Vitality (choose one)
+1 any one Attribute
Men of Darkness:
+1 Nimbleness or Strength (choose one)
+1 any one Attribute
-1 any one Attribute (may be used to cancel a +1 bonus instead, if
desired)
Common Men:
+1 any one Attribute
<Back to Top
<Back to House Rules
<Back to Main |