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Official LOTR FAQ - Doug Burke

Page 49:
Q: Is there any way to increase your base Defense after character creation?

A: No. The only way to permanently raise your Defense is by increasing your Nimbleness Attribute Modifier.

Chapter 3:
Q: Do I have to take the prerequisites for any bonus edges given as Race Abilities?

A: If a racial ability (Abilities, p.60) gives you an Edge, you get the Edge regardless of whether you have the prerequisites or not.

Page 60:
Q: So, when making a character, do I get both the Racial Package AND six Racial Picks?

A: No. One or the other. Not both. See page 60.

Page 65-66:
Q: Are elven enchanted items also automatically masterwork items or not?

A: No. As the rules state: 'They automatically have the craftsman special ability Enchantment. They only need a Craft skill at 6+ to use it. In other words, they can enchant items without the items being masterwork items. However, if the item is a masterwork item (as it certainly could be if the Elf is a craftsman too), it gains the benefits from being a masterwork item too. Of course, the rules also state: 'The Narrator has the final authority on what an Elf can do with this ability.'"

Page 72:
Q: Are the effects listed on table 3.1 cumulative?

A: No. Age Effects are NOT cumulative. They are a set of modifiers applied to your base attributes and such for the entire time you are in that particular age category.

Chapter Four:
Q: Can a character of one Order choose the Order Abilities from another Order?

A: No. Only by joining the other Order may he do so. See “Belonging to Multiple Orders,” page 79.

Chapter Four:
Q: How do I figure out what my Favored Attributes and Reaction are?

A: You choose them, although each order provides you with useful suggestions.

Chapter Four:
Q: Do I get ranks automatically in all my Order Skills?

A: No. Order skills are simply less costly to improve. During character creation, each character gets 20 picks from his orders skill list, or you can simply take the skills listed under one of the packages for that order.

Page 84:
Q: What’s a Tharni?

A: A Tharni is equivalent to 1 silver penny. It is a Gondorian term. Due to licensing issues, however, Decipher is not allowed to use the Gondorian terms for monetary units.

Page 104:
Q: When I join an Elite Order, do I get an Order Ability for free?

A: No. The sentence on p.104 is correct. When you use an advancement to join an elite order, you do not gain a free pick from that order's special abilities.

Page 143:
Q: Does the Ambidextrous edge give you more attacks in a round when you fight with two weapons?

A: No. Ambidextrous only lessens (or removes with two picks) the penalties associated with attacked using your off hand. Two-Handed Fighting (p. 151) gives one free attack action with your off hand, but the attack still incurs the normal penalties unless taken in conjunction with Ambidexterity.

Page 174:
Explanatory text should be added regarding the “Requisite” column on Table 7.1.

Chapter Eight:
Q: What about starting Money?

A: This should really be up to the Narrator and how he wants his game to feel. If a guideline must be given, use 1d6 SP, modified by order (Nobles +2, Barbarians -2, etc.) and location (Gondor +1, Bree -1, etc.).

Page 204:
Q: Why are there no flails/crossbows/plate armor/etc. in the Equipment List?

A: More likely than not because they were not mentioned in the novels or shown in the movies. We tried very hard to remain as close to Tolkien’s descriptions of Middle-Earth as possible to enhance the overall feel of the game.

Page 205:
Q: What does X+S mean on Table 8.2 “Ranged Combat Weapons”?

A: X+S stands for Extreme "+" Step. For Extreme range, the modifier is "+2 per increment past long range" and the weapon ranges list the increment size as the final range category. For example: +30 means that for every 30 yards past the 'L' range, the TN of the Ranged Combat test is increased by a cumulative +2 modifier.

Page 207:
Q: Do the shield Parry/Block bonuses and to hit penalties apply at all times?

A: No. The Parry/Block bonus only applies to close combat and the penalty to hit the shield-user only applies to Ranged Combat.

Page 207:
Q: Would the Armed Combat: Clubs (Shield) skill or the appropriate Armed Combat Skill be used to gain the Parry/Block bonus with a shield?

A: It’s the skill for the weapon you’re used to using in conjunction with the shield. For example, if you have Armed Combat: Blades (Longsword), you can use a shield effectively with your longsword (receiving the shield bonus and using your sword’s skill rank to Parry). If your sword breaks, however, and you pick up an axe to use untrained, you suffer the normal penalties but still receive the bonus provided by the shield.

Page 209:
Q: Is the price listed for Dwarven Toys in Table 8.4 correct?

A: The price listed is for the lowest of the Dwarven magical toys, the equivalent of Christmas crackers (the British kind, not Saltines). Truly amazing toys could cost 100 or even 1,000 times as much, depending on their intricacy and their longevity. Even so, it is advised to change the cp to sp in the price.

Page 218-220:
Q: Why do some modifiers affect the TN and others the test result?

A: The best rule of thumb when it comes to modifiers is that if it is something originating from the character (like Attribute modifiers), the modifier affects the test result. If it originates from outside the character's influence (distractions, poison potency, etc.), it modifies the TN.

Page 226:
Q: Does the winner of initiative take all his actions at once, or do they alternate in initiative order?

A: The character with the highest initiative has to state and execute all his actions (some of them can be delays) before the next character can act.

Page 231:
Q: Do I get to roll another die of I get double sixes while rolling damage?

A: When rolling for damage, you do not continue to roll again if you roll double sixes because inflicting damage is not a skill test, nor do you increase damage from a greater than standard combat attack. Rather, it is advised to use the guidelines for ‘Extra Successes In Combat’ (p.231) for better than standard attacks

Page 240:
Q: How do you track damage in Unit Combat?

A: Damage should be applied to the size characteristic, which is 1/10th the actual size of the unit.

Page 244:
Q: In the Dwarf and Hobbit descriptions, it says they each have five and four health levels each. But on the character sheet, there are six. What gives?

A: The five (or four) Wound Levels do not include the Healthy level. So Hobbits would have five levels including Healthy and Dwarves, Elves, and Men would have six. Also note that Hobbits lose the Near Death Wound level, going from Incapacitated to Killed.

Page 244:
Q: If Hobbits and other small creatures have fewer Wound Levels, do larger creatures have more?

A: Accurate Sizing rules should be offered in Fell Beasts & Wondrous Magic. Until then, it is suggested you use the following modifiers for Wound Levels:

• Small (.51 to 1.5 yds) -1 level
• Medium (1.6 to 2.5 yds) +0 levels
• Large (2.6 to 5 yds) +1 levels (2 Healthy)
• Mammoth (5.1 to 10 yds) +2 levels (3 Healthy)

Page 270:
Q: Do Orcs and other bad guys also use the Wound Levels system as PCs do?

A: The quick answer is yes and no. Technically yes. But if you read the “Combat Pacing” section on page 270, you will find some guidelines on how to speed combat with a lot of “cannon fodder” NPCs.

Page 278:
Q: Can I save Advancement Picks for a later Advancement?

A: No. It’s use them or lose them.

Chapter 12:
Q: Do the stats shown in Chapter 12 include Attribute Modifiers?

A: No. Attribute modifiers are NOT already figured into the skills listed for characters and creatures in Chapter Twelve (p.282). You should also add in Strength for the purposes of melee damage.

Q: What sources can Decipher use for their material?

A: Our license only covers the following books: The Hobbit, Fellowship of the Ring, The Two Towers, The Return of the King; and the New Line Cinemas films based off the latter three books. It also covers the prologues to The Lord of the Rings, but only the parts of the appendices that are not featured in Tolkien’s other writings, notably The Silmarillion and Unfinished Tales.


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