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TELPEDO by KingOfRohan 

“My name is Telpedo the Wanderer; my mother was Telpedo the Wanderer, my grandmother was Telpedo the Wanderer, and so on out of memory” - Telpedo 

RACE: Man (Dunedain) 
RACIAL ABILITIES: Adaptable, Dominion of Man, Skilled 

ATTRIBUTES: Bearing 10 (+2)*, Nimbleness 8 (+1), Perception 10 (+2)*, Strength 4 (+0), Vitality 8 (+1), Wits 12 (+3) 

REACTIONS: Stamina +1, Swiftness +3, Willpower +4, Wisdom +5* 

ORDERS: Loremaster 
ORDER ABILITIES: Expertise (Prophecy), Secretive 
ADVANCEMENTS: 3 

SKILLS: Armed Combat: Blades (Longsword) +4, Debate (Parley) +3, Healing (Treat Poison) +3, Inquire (Converse) +3, Insight +6, Inspire +1, Intimidate (Power) +1, Language: Quenya +2, Language: Rohirric +3, Language: Sindarin +4, Language: Westron (Common) +6, Lore: History (Men) +4, Lore: Prophecy +8, Lore: Race (Men) +4, Lore: Realm (Gondor, Rohan) +6, Persuade (Oratory) +3, Ride (Horse) +3, Survival (Forest) +2, Weather-sense +2 

EDGES: Armour of Heroes, Eloquent, Fair, Foresighted, Strong-willed, Wise 

FLAWS: Code of Honour (never lie), Proud 

HEALTH: 8 
COURAGE: 4 
RENOWN: 6 

*: Favoured attributes or reaction 

This young seer (somewhere in her 30s) travels over middle-earth, usually just through Gondor and Rohan, but occasionally farther. Many adventurers may cross paths with Telpedo in very odd places. She can take care of herself relatively well, but her thirst for knowledge at times leads her to trouble. 

Her name means ‘end-speaker’, referring to her many propecies. At times she will suffer from head-aches for weeks at a time, but then be suddenly healed and foresee future events. 

Telpedo bears two items of high lineage, a sword and a ring, which have been passed down from mother to daughter in her family for centuries. 

DINLÓM (meaning ‘silent echo’) 
Forged long ago with powerful yet now-unknown craft, this sword is a priceless heirloom of Telpedo, her ancestors, and her descendants. It has protected them on all their harrowing adventures. 

It is to the untrained eye like unto any other normal sword, but in truth it is far from it. Along it’s hilt are the sindarin words ‘sereg’ and ‘gurth’, and a curse is upon it, that any who shall wield this mighty weapon shall feel a lust to destroy. 

The first effect of this is quite helpful: the bearer automatically recieves a +3 bonus to hit targets with the sword Dinlóm. 

But there is also peril to be found: whenever Dinlóm is drawn, the words ‘sereg’ and ‘gurth (blood and death) silently echo in the bearer’s mind, and she must make a TN 10 Willpower test to resist corruption (bearer may of course automatically submit and take 2 corruption points instead of resisting). If she fails, she will attack wildly for a time, depending on how badly she failed. While blood is upon the blade, bearer deals +3 damage with each hit. 

BETHMAEG (meaning ‘words of piercing’) 
During one successful enterprise, a predecessor of Telpedo found this ring, which aids the bearer in both thought and speech. However, the maker desired domination and his thoughts passed into his creation, so the bearer constantly risks tainting her mind forever with it’s greed for mastery. 

Bearer recieves a +2 bonus to all social or Wits tests she makes. But in addition to this, whenever she attempts a social test, bearer must make a TN 10 Willpower test to resist corruption (bearer may of course automatically submit and take 2 corruption points instead of resisting). If she fails, she gains a +5 bonus to that social test instead of the normal +2.


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